Showing posts with label clips. Show all posts
Showing posts with label clips. Show all posts

Monday, July 14, 2014

MIRACLE BABY: Baby in Supposed to be in Premature Burials in Zamboanga del Sur

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Tuesday, May 27, 2014

Watch Live: A Never-Before-Seen Meteor Shower Lights Up the Sky

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Tonight’s night sky will feature a rare event: The birth of a new meteor shower. Viewers in North America will have the best chance to catch this cosmic show, which could become an annual occurrence. But if skies are cloudy or lights too bright where you are, catch two live webcasts from the Slooh Space Camera and NASA, the first starting at 3 p.m. PT/6 p.m. ET and the second beginning at 8 p.m. PT/ 11 p.m. ET.
The sun’s heat causes a comet’s frozen surface to sublime, kicking off chunks of rock and ice. These form a faint dusty ring that spans the comet’s orbit. Meteor showers occur when the Earth slams into this debris field. The chunks will burn up in our atmosphere, creating shooting streaks in the night sky.
Tonight’s meteor shower is brought to you by comet 209P/LINEAR, a faint object that was only discovered in 2004. Because its orbit is tilted slightly relative to ours, the Earth has never before run through this particular comet’s debris field. But this year, the stars (or icy planetoid objects) literally aligned and our planet is expected to pass right through some of the densest debris that 209P/LINEAR has left behind during its travels around the sun. Note: These bits of space litter are very small and will burn up harmlessly in our atmosphere.
The new meteor shower has been given the tongue-twisting nickname of the Camelopardalids, after the constellation Camelopardalid, from which they will appear to radiate in the sky. The name of this relatively unfamiliar constellation translates as giraffe, because ancient Greeks thought that giraffes looked like a cross between a camel and a leopard (they sort of do). Because this is the first time we’ve seen this meteor shower, astronomers don’t know how many fireballs to expect. But some predictions suggest there could be as many as 200 meteors per hour, a shower that would surpass nearly ever other major one of the year, including the spectacular Geminids.
But the brand new Camelopardalids could always turn out to be somewhat less than impressive. Nobody is quite sure how much debris dropped off comet 209P/LINEAR at this particular point in its orbit. If the show ends up being great, it could become a regular feature of the annual meteor shower calendar. Other reliable meteor showers, like the August Perseids, have been observed annually for over 2,000 years. But according to astronomer Ethan Siegel, “we’ve never witnessed the birth of a meteor shower in all of recorded human history,” potentially making this a real night to remember.
Tonight’s first Slooh show will start while the sun is still up for much of North America, using telescopes in the Canary Islands off the coast of Africa. The second show will broadcast live feeds from Arizona, just before the new meteor shower is expected to peak. Slooh’s experts will be joined by scientists from NASA including astronomer Peter Jenniskens, who discovered 209P/LINEAR. If you want to get out and see the meteors with your own eyes, you’ll need to drive to a place far from city lights. Give your eyes at least half an hour to adjust to the dark and then look up and to the north between midnight and 2 a.m. PT (3 a.m. to 5 a.m. ET) for best results.

Monday, May 26, 2014

Virtual Reality Gadget That Anyone Can Hack

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After a decade on the back burner, virtual reality is hot again. Most of this resurgence is down to Oculus, the headset maker that Facebook acquired for $2 billion this past March, but Sony is also making waves with a forthcoming headset called Project Morpheus.
The rub is that the Oculus only runs games designed specifically for its hardware, and Morpheus won’t work with anything but the PlayStation 4. That limits the number of games available to players, and creates more work for the developers interested in creating these types of immersive games.
But a Chinese company called ANTVR thinks it has hit upon a winning strategy for attracting more game developers to this new breed of VR headsets. It’s open sourcing part of its headset technology so that it can plug into multiple gaming consoles and even accommodate other kinds of hardware.
The designs for the ANTVR headset itself and its nifty convertible game controller are proprietary technology. But the designs and firmware for the wireless receiver–which sits between the headset, the controller, and the gaming console–are open source. That opens up a range of possibilities, such as creating custom controllers or using the ANTVR controller to control other devices.
For example, ANTVR co-founder Qin Zheng says you could write software for using ANTVR to control a Roomba vacuum cleaner robot, perhaps using the headset to watch the feed from the bot’s on-board camera. You could also make your own version of the receiver specifically designed to work with a game console or device not officially supported by ANTVR. “You can use the signal straight from the USB port,” Zheng says. “We will give the developer all the documentation and libraries.”
But open source isn’t the only way ANTVR plans to attract players and developers. The controller, which can be converted from a directional pad into a gun or light saber, is a major attraction. And Zheng says the headset’s aspherical lens will make it possible to display games that weren’t designed to work with ANTVR, which is something that Oculus can’t do because the spherical lens used by Oculuss distort normal images.
That also makes it harder to develop Oculus games, Zheng says. “It takes [developers] a lot of work to make their images work with Oculus,” he says. The aspherical lens should also make it far easier for developer to design games that work with the system. And since it will support Windows, Xbox, PlayStation, and Android out of the box, both players and developers will have plenty of options.
One challenge the company will face, though, is building trust as a newcomer to market. And after the Oculus acquisition, you might expect the gaming community to be cautious about crowdfunding another virtual reality platform. Zheng downplays that possibility. “We won’t sell the company,” he says. “I don’t think there is a very appropriate company who can work with us to finish our dream of the virtual reality.”
We’ll have to wait and see about that, but ANTVR has already raised over $177,000 dollars on Kickstarter and is well on its way to raising its goal of $200,000. That may have something to do with the price: the sets are being pre-sold at cost, which is $300, in order to get a foothold in the market.
Next, Zheng says the company will bring its own smart glasses product to market, which is what he actually set out to do a few years ago when he started working with head mounted displays. The glasses and the virtual reality system share the same goal. “I want it to be universal hardware for a lot of developers, makers and ordinary gamers,” he says. “I wanted it to be open for everyone.”
 
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